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    Review – Magic Item Compendium

    April 29th, 2007 by Zuran Alda

    The Magic Item Compendium is a recent core supplement for Dungeons and Dragons by Wizards of the Coast. It collects over a 1000 magic items from various book supplements, magazines and online content published since the 3.5 edition rules were released. Additionally, it presents a variety of rules regarding the use of magic items in your game. Overall, both players and DMs alike will find immense value in this book.

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    A Long Overdue Thank You

    January 29th, 2007 by Zuran Alda

                Sometimes, in this busy world that we all struggle to make livings and our lives in, it can often be easy to overlook things that matter, that are important to us as human beings and take things for granted. This is why I am taking a moment to issue a word of gratitude that should have been issued before now.
                I am ashamed that it actually took someone to point it out to me that this gratitude had not been expressed already, when it very well should have. With all of our focus on our gaming and our charities, as well as our lives and work, it seems that we have not paid our dues to a person I feel is more than responsible for our group as it is.
                That person would be Warren, the mighty Prince of Hollis. Warren, please accept this as a sincere word of thanks, not because we realize that we may have neglected you, but as a true recognition that what we have today would never have been possible without AllGoods and the group of misfits, gamers and geeks extraordinaire that congregated under your banner and earned the moniker the AllGoods Selects.

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    The Game Must Go On 1.0

    January 16th, 2007 by Zuran Alda

    A D&D game is not like most other games in which there are clear winners and losers. No, a D&D game is unique in that when played properly everyone that plays is a “winner” by having fun. I don’t post on the front page often and have been meaning to do so for a while, I just needed a theme. Over time I will be posting articles on things that I feel make a successful D&D game.

    Party Unity.

    The topic of my first article is party unity for which I am inspired by the fantastic groups of players I have for my two campaigns. At its heart, the current version of D&D is a team oriented game with a strong emphasis on a group of players working together towards a common goal. While each player in a party may have their own motives, goals and aspirations, they ultimately should work at these with the other players in the party towards a common goal.

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