> > > Idle Chatter (Campaign Chatroom) < < <

Wineandcheese's 5e Campaign

Re: > > > Idle Chatter (Campaign Chatroom) < < <

Postby wineandcheese » Fri Oct 06, 2017 2:10 pm

no elevation changes in this area. The black water at your feet is about a foot deep.

Maul has dark vision up to 60' but the tunnel is much longer.

viewtopic.php?f=133&t=9814&start=255
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Re: > > > Idle Chatter (Campaign Chatroom) < < <

Postby wineandcheese » Sat Oct 07, 2017 11:44 am

I can't believe we've been using this platform for a few years and I never noticed that there is a gay dating app called Gdudes haha. Awkward google search of the morning.
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Re: > > > Idle Chatter (Campaign Chatroom) < < <

Postby FiredogDavy » Sat Oct 07, 2017 1:47 pm

hahaha :) awkward if someone recognized that website and made assumption about what we are up to

Mehesh is covering his mouth and trying not to pass out. i will follow wherever you guys lead us but lets just keep going and get the hell out of this sewer!
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Re: > > > Idle Chatter (Campaign Chatroom) < < <

Postby wineandcheese » Sat Oct 07, 2017 2:25 pm

Just a couple dudes looking for a good time.
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Re: > > > Idle Chatter (Campaign Chatroom) < < <

Postby Matty Yeoms » Sat Oct 07, 2017 5:57 pm

Is there a way to access the hatch in the ceiling above the pile of corpses?
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Re: > > > Idle Chatter (Campaign Chatroom) < < <

Postby wineandcheese » Sat Oct 07, 2017 5:59 pm

Its at the top of the steep staircase. Think of the ladders on a ship. Very similar.

You're going to have to move the bodies though, they are piled up around the ladder.
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Re: > > > Idle Chatter (Campaign Chatroom) < < <

Postby Maul » Sun Oct 08, 2017 1:27 am

Mail has had enough of these stinking tunnels. His claustrophobia turns to rage and as he starts throwing bodies aside to make way to the hatch for escape.
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Re: > > > Idle Chatter (Campaign Chatroom) < < <

Postby Matty Yeoms » Tue Oct 10, 2017 6:13 pm

It sounds like there is going to be a fight on the other end of this door. Are we going to use our trifecta attack or lead them back into the sewer, see how many we're dealing with, then decide to kill them or run away?
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Re: > > > Idle Chatter (Campaign Chatroom) < < <

Postby Maul » Tue Oct 10, 2017 6:37 pm

I still have all my rages. So I say we stay in the door and fight.

Or we can do the whole "make a window in the door trick."

I don't feel like heading back down there to be honest.
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Re: > > > Idle Chatter (Campaign Chatroom) < < <

Postby Matty Yeoms » Tue Oct 10, 2017 9:48 pm

Ok, let's prepare to beat them at the door! :twisted:
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Re: > > > Idle Chatter (Campaign Chatroom) < < <

Postby wineandcheese » Tue Oct 10, 2017 11:22 pm

kick down the door swinging the 44,
or try out mauls kitchen window idea?
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Re: > > > Idle Chatter (Campaign Chatroom) < < <

Postby wineandcheese » Tue Oct 10, 2017 11:23 pm





3 short films to watch before you go see Bladerunner 2049
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Re: > > > Idle Chatter (Campaign Chatroom) < < <

Postby Matty Yeoms » Wed Oct 11, 2017 4:33 pm

Explain kitchen window technique again for me? Does Winch climb up Maul's back to make attacks?
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Re: > > > Idle Chatter (Campaign Chatroom) < < <

Postby wineandcheese » Wed Oct 11, 2017 4:35 pm

give em a hole in the door and kill em as they claw their way in.
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Re: > > > Idle Chatter (Campaign Chatroom) < < <

Postby Matty Yeoms » Wed Oct 11, 2017 6:17 pm

Cool! Let's do it! 8)
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